š¤Target Audience
Our platform addresses two primary groups:
Game Developers and Studios ⢠Indie and mid-tier teams seeking dedicated investment for 18+ titles. ⢠Creators burdened by limited funding channels and high payment overheads.
Players and Retail Investors ⢠Adult gamers aged 18ā45, predominantly male (70ā80%), globally distributed with concentration in North America, Western Europe, and Asia-Pacific. ⢠Enthusiasts desiring early access, exclusive content, and the opportunity to support and profit from promising projects.
Secondary audiences include VR enthusiasts, Web3 adopters, and patrons on crowdfunding platforms.
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